Sims 3 nraas story progression make everyone gay

Nraas Story Progression...issues!
First off: I have just a handful of individual houses set to Fake for "move individual" and "move as family", (mainly my sims family members or best friends) but SP is still moving them into new homes. Not a huge deal, but when it's a house I built especialy for that family I prefer them to linger . Besides, it's usually tons better than what they end up moving to..so I don't get why they move. I never overlaod homes with people and there are always penty of beds and things to do and space. But whatever I know they don't really "think".

Basically I'm having some trouble understanding several of these menu options in the SP mod.
I have no concept what "allow caste" means. I think that caste has something to undertake with matching traits of sims? But how undertake you work it so you get desired results? Like keeping your sims parents from flirting with your kids spouses. WTF is up with that anyway? It bugs the crap outta me!
sigh....Is there a SP mod for dummies?

It's just a lot to file through! My chief hurts. LOL Whoever made this mod is amazing! Even what I contain been able to perform so far has been great!

any mod that will construct all sims gay

Postby puzzlezaddict » Fri Mar 19, 2021 12:03 am

Yes, there is a way, but it takes a bit of work. It also is probably not 100% effective: my sims can convince others to go against established gender preference if the connection and the other sims' moods are reasonably high.

Each sim has a preference for each gender, expressed as an integer. These values change over time in response to romantic interactions; I don't believe there's any way to make the ethics stable. A positive number is a preference towards that gender, and a negative number is a disinclination towards that gender, i.e. two positive numbers makes a bisexual sim, and two negative numbers makes an asexual sim. A higher number doesn't mean a stronger attraction, only that a sim would require more interactions for the preference to be reversed.

When a sim initiates a flourishing romantic interaction, their attraction towards the target sim's gender increases by 4, and their attraction towards the opposite gender decreases by 2; sims on the receiving end acquire a +2/-1 change in favor of the initiator's gender. Rejected interactions hold the have the backwards effect.

Not to pound this point into the ground or anything, but MC doesn't do anything on its own. It is a player-controlled command center. Not counting its optional CAS replacement, everything it does is one-time commands. Move over there, approach over here, undertake this, be that, wear this, stop/start doing something, adopt (one) pet, grant me (one) infant, change my (one sim's) genetics, combine this (one) sim to a domestic or toss them out, throw a party, etc. MC wouldn't have the capacity to grab over and employ its settings directly onto a world's sims on its own without the player specifically telling it to carry out something.

SP is the one that goes around messing with stuff, hopefully for the better, on its own to the extent that it is programmed to.

Anyway, under EA standard I believe that all (or most) sims start out at either 0/0 (undecided) or -1/+2 (something like that but just slightly straight) for same/opposite gender prefs. Either way it doesn't get much for them to move in one or both directions from there, especially if they start out coupled already.
Источник: https://www.nraas.net/community/chatterbox/topic8081

Is there a mod that will tell us more about what sims do? I'm drained of looking away for two seconds only to come across my sim or a game sim has done something "inappropriate" and I have no concept WTF that thing is. I dont' get this because you get minuscule things on some stuff like "sim disgusted from encountering smelly sim or spoiled food" but I want to know what a sim did false too! One second my relationship sims are happy and making out, then one leaves because someone has issues and I earn that inappropriate guest moodlet! When everyone in the residence has that I figure it's somehting the guest did like they cleaned up or showered, but it would be nice to know WTF happened. You can't see all your sims at the alike time, so more info would be nice! Too horrible there isn't an "instant replay" LOL
Last edited by JohnL; 5 Mar, 2018 @ 8:47am

Report this post

Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.
Источник: https://steamcommunity.com/app/47890/discussions/0/1694914736012732334/

TS3 Tuning Mod - Fryesims Autonomous Same Sex Enabled

The short version:

This tuning mod automatically unlocks autonomous identical sex in all brand-new and existing games as well as vacation worlds and university.

The long-winded details:

Here's how it works: By default, autonomous gay and bisexual activity is banned in all new games until you have completed a specified number of user-directed same-sex interactions with your sims.  (6 by default.)  Only after you complete six actions will your town have the autonomous same sex:true main attraction unlocked.  This can acquire annoying if you long your sims to reside in a diverse town even if no one in your household happens to be actively lgbtq+ or bi.  Also, all vacation worlds are arrange to autonomous same sex:false even if you've unlocked it in the homeworld or are traveling with a gay/bi sim, making you have to re-unlock it every time - again, annoying.

This mod removes the requirement of 6 user-directed same-sex interactions, making autonomous same sex automatically enabled in any recent or existing game as well as all vacation worlds and university.  If the mod is removed, any world in which you have not performed 6 user-direc

sims 3 nraas story progression make everyone gay